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[MacOS] Crash on [NSApplication endModalSession:] when saving while Play...
Steps to reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Make some changes to the project4. Enter Play Mode5.... Read more
Shaders imported from Blender break inside Unity
How to reproduce:1. Open the user's attached project2. Open the "Eye" Scene3. Observe the "Eye1 Variant" GameObject and "EyeFromBlen... Read more
Assembly Definition files do not recompile when importing Asset Packages
Steps to reproduce:1. Open an empty project2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Impor... Read more
Tool from the Scene view Toolbar is visually turned off but still active...
How to reproduce:1. Create an empty project2. In the Scene view toolbar, select the Move tool3. Deselect it Expected result: either ... Read more
Scene view camera "hijacks" GL view matrix when using Graphics.DrawMeshNow
How to reproduce:1. Open the attached project “IN-38022 - Copy.zip”2. Open the “SampleScene” scene3. Make sure the Game view focus m... Read more
[Android] Tessellation shader does not work on an android device when AP...
To reproduce:1. Open attached project2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3)3. Bu... Read more
[Mobile] Visual artifacts when RenderGraphPass is merged into NativePass
Steps to reproduce:1. Open the “IN-98958” project2. Build and Run3. Observe the device screen Expected result: Renders the sceneActu... Read more
[Memory Profiler] NullReferenceException error is thrown when expanding/...
Reproduction steps:1. Open the attached Unity project "MemoryProfilerIssue.zip"2. Open the Memory Profiler window (Window > Analy... Read more
Light artefacts visible in Scene and Game view when changing Cube GameOb...
Steps to reproduce:1. Create project using 3D URP template2. Create Cube GameObject in the project3. Make sure Cube GameObject is se... Read more
WebGL building freezes when compiling Native JS
To reproduce:1) Open attached project2) Make sure either Test scene is open or added to build order3) Build for WebGL Expected: The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used