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Fixed

Fixed in 2022.3.4f1, 2023.2.0a21

Votes

0

Found in

2022.2.16f1

2023.1.0b13

2023.2.0a11

Issue ID

UUM-33278

Regression

Yes

Scene view camera "hijacks" GL view matrix when using Graphics.DrawMeshNow

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How to reproduce:
1. Open the attached project “IN-38022 - Copy.zip”
2. Open the “SampleScene” scene
3. Make sure the Game view focus mode is not set to “Play Maximized”
4. Switch to Scene view
5. Enter the Play mode
6. The texture preview at the top-left corner is rendered with “GL.modelView” set to main camera view matrix.
7. Move the Camera using right click on the mouse

Expected result: Moving the “Main Camera” changes the texture in the top-left corner
Actual result: Moving the “Main Camera” does not change the texture in the top-left corner

Reproducible with: 2022.1.0a15, 2022.1.24f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11
Not reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.1.0a14

Reproduced on: Windows 11 Pro

Notes:
- Issue is not reproducible when using the CommandBuffer, only GL is affected

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