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Fixed
Fixed in 2022.3.4f1, 2023.2.0a21
Votes
0
Found in
2022.2.16f1
2023.1.0b13
2023.2.0a11
Issue ID
UUM-33278
Regression
Yes
Scene view camera "hijacks" GL view matrix when using Graphics.DrawMeshNow
How to reproduce:
1. Open the attached project “IN-38022 - Copy.zip”
2. Open the “SampleScene” scene
3. Make sure the Game view focus mode is not set to “Play Maximized”
4. Switch to Scene view
5. Enter the Play mode
6. The texture preview at the top-left corner is rendered with “GL.modelView” set to main camera view matrix.
7. Move the Camera using right click on the mouse
Expected result: Moving the “Main Camera” changes the texture in the top-left corner
Actual result: Moving the “Main Camera” does not change the texture in the top-left corner
Reproducible with: 2022.1.0a15, 2022.1.24f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11
Not reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.1.0a14
Reproduced on: Windows 11 Pro
Notes:
- Issue is not reproducible when using the CommandBuffer, only GL is affected
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