Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1f1
Issue ID
873831
Regression
No
WebGL building freezes when compiling Native JS
To reproduce:
1) Open attached project
2) Make sure either Test scene is open or added to build order
3) Build for WebGL
Expected: The project builds
Actual: It freezes (in older versions, on compiling native JS, in 5.5, on 'Converting managed assemblies to C++';, in 5.6 and 2017.1 it was yet another note. However, in all of them when checking the whole progress in Process Explorer, it always freezes when reaching node.exe )
Reproduced in 5.3.5f1, 5.4.5f1, 5.5.2p1, 5.6.0b11, 2017.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Add comment