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Collaboration lose Unity Team access when macbook's lid is closed and re...
How to reproduce:1. Create a new project2. Open the Collaborate window and press the 'Set Project ID' button3. In the Project Settin... Read more
Floating Point precision issue of Color Channel after Static Batch
To reproduce: 1. Download attached project "142338-538f1-lightmap.zip" and open in Unity2. Open "lightmap_bug" scene3. Mark the Game... Read more
Services Window breaks and shows an indefinite "Loading..." label when d...
How to reproduce:1. Create a new project2. Open the Services window3. Undock it and dock it again4. Observe the Services window Expe... Read more
ArgumentOutOfRangeException is thrown when clicking through ListView and...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Make sure that the G... Read more
[Linux] Selecting Scene view tab maximizes the Game view when in Play mode
How to reproduce:1. Open the user's attached project2. Press the Play button3. Press the Scene tab Expected result: the Scene view i... Read more
Importing FBX with custom FPS defaults the FPS to 12.5
Steps to reproduce:1. Download attached fbx file2. Import it to a new project3. Check the FPS count in the animations tab of the imp... Read more
[Metal][macOS] Incorrect shading on a specific 'grid' shader when metal ...
To reproduce: 1. Open repro project2. Open 'Main' scene3. Open game view4. Enable/disable metal Expected: game view should be the sa... Read more
Crash when running on a virtual display on a machine with more than 8 GPUs
If xorg.conf references more than 8 displays, a built player will crash. Manually removing displays from xorg.conf workarounds this ... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more
[UIElements]Mouse events cannot be taken out of VisualElement.layout whe...
How to reproduce:1. Open user-supplied project2. Open "BugReport" from the Menu tab > TransformBoundWindow3. Move the mouse insid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used