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0
votes
Fixed

Crash on memset_repstos when entering Play Mode

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Feb 27, 2024

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Version/s: 2023.3.0b9

Reproduction steps:1. Open the attached “repro-project“2. Enable the Debug Allocator (Edit → Preferences → Diagnostics → Core → enab... Read more

0
votes
Fixed

Memory Profiler overlaps letters when using a String containing '\r' cha...

Package: Memory Profiler

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Apr 19, 2023

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Version/s: 1.1.0-exp.2

How to reproduce:1. Open the attached project “MPBug.zip“2. Open the Memory Profiler (Window>Analysis>Memory Profiler)3. Selec... Read more

0
votes
Fixed

[Standalone] Screen.fullScreen fullscreen mode switches incorrectly afte...

Deployment Management

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Jun 26, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1) Download attached project "New Unity Project.zip" and open in Unity.2) Build project for Windows standalone x... Read more

0
votes
Fixed

Some prefabs reimport every time editor is restarted

Asset - Database

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Nov 22, 2021

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Version/s:

Using Unity 2021.2.0f1 1. Create a project which has a Prefab and add a MonoBehaviour to that prefab2. Restart the Editor3. Notice t... Read more

0
votes
Fixed

Hovering on the Particle System Controls shows an offset tooltip with th...

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Jan 10, 2025

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Version/s: 2022.3.56f1, 6000.0.34f1, 6000.1.0b1, 6000.2.0a1

How to reproduce:1. Create a new Unity Project2. Right-click in the Hierarchy -> Effects -> Particle System3. Select the creat... Read more

0
votes
Won't Fix

[ReflectionProbe] Reflection Probe data not updated when object Cast Sha...

Progressive Lightmapper

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Aug 05, 2016

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Version/s: 5.4.0f3

Repro: 1. Open the project 'Indirect Lighting Reflection Probes'2. Load the scene 'ReflectionShadowNotUpdating'3. Select 'Reflecting... Read more

1
votes
Fixed

Lights do not render correctly on RenderTexture between camera rect valu...

Camera

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May 13, 2017

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Version/s: 5.6.0p3

Steps to reproduce:1. Open user attached project (RenderTextureLights)2. See the scene view, note that the cube is illuminated with ... Read more

0
votes
Fixed

Setting custom bake inputs from the Lightmapping.started callback throws...

Progressive Lightmapper

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Oct 19, 2018

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Version/s:

Setting custom bake inputs has this check```if (!GetProgressiveBakingBackendEnabled())ErrorString("Custom bake inputs will not be pr... Read more

1
votes
Fixed

"Toggle all debug panels" shortcut throws “NullReferenceException: Objec...

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Apr 09, 2025

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Version/s: 6000.0.46f1, 6000.1.0b14, 6000.2.0a8

Steps to reproduce:1. Create a project2. Create > Visual Effects > Visual Effect Graph3. Open newly created VFX Asset4. Press ... Read more

0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more

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