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TabViews overlap and do not adjust when there are too many TabViews
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/SampleScene” Scene3. In the Game View, observe the Tab... Read more
[iOS] Crash on "SetSharedMesh() at MeshFilter.cpp:41" when "Virtual Real...
Reproduction steps:1. Open the attached project.2. Build and run it on device.- Application crashes. Alternative reproduction steps:... Read more
[ScrollRect] No inertia at specific position in vertical scroll mode
How to reproduce: 1. Open the attached project and the only scene in it.2. Play the scene and scroll down by clicking and dragging g... Read more
[Audio] __audio_mainthread_check_internal() crashes when trying to load ...
To reproduce: 1. Download attached project “CorruptAudioAssets.zip" and open in Unity2. Change Platform to iOS, Android or UWP3. Del... Read more
Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce:1. Download 1014408_repro.zip2. Rescale Game window3. Notice in console warning is printed "RenderTexture: Resolv... Read more
Class List in the UI Builder Hierarchy section gets cut off
Steps to reproduce:1. Create a project2. Create > UI Toolkit > UI Document3. Double-click on newly created UI Document asset t... Read more
Winsparkle.dll is not recognized by the Unity when it's placed in the P...
How to reproduce:1. Open the attached project2. Enter the game mode3. Inspect the Console window Expected: Winsparkle.dll is recogni... Read more
[2D] [Sprite Editor] Unable to rename a sub-sprite in the Sprite Editor
[2D] [Sprite Editor] Unable to rename a sub-sprite in the Sprite Editor Steps to Repro: 1. open attached project2. select Assets/spi... Read more
[TextMeshPro] useMaxVisibleDescender returns true when set to false
Reproduction steps:1. Open the attached project "case_1218526-TextmeshProBug2.zip"2. Enter Play Mode3. Observe the Console window me... Read more
“ArgumentException: SetData()“ error when making a character with PSDImp...
How to reproduce:1. Open the attached “IN-83337“ project2. In the Project window click on the “character_test“ asset and then expand... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened