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Fixed in 1.5.0-preview.9, 2.1.0-preview.9, 3.0.0-preview.9



Found in [Package]


Issue ID




[TextMeshPro] useMaxVisibleDescender returns true when set to false

Package: TextMeshPro


Reproduction steps:
1. Open the attached project ""
2. Enter Play Mode
3. Observe the Console window messages

Expected result: useMaxVisibleDescender is set to false through the "TextmeshProBug.cs" script
Actual result: useMaxVisibleDescender state remains true even after changing it through script

Reproduces on: 2018.4.17f1, 2019.3.1f1, 2020.1.0a23
Could not test with 2017.4 due to the package not existing

  1. Resolution Note (fix version 1.5.0-preview.9, 2.1.0-preview.9, 3.0.0-preview.9):

    This issue has been resolved. The fix will be included in the next release of the TMP package which will be version 1.5.0-preview.9 for Unity 2018.4, version 2.1.0-preview.9 for Unity 2019.x and 3.0.0-preview.9 for Unity 2020.x

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