Search Issue Tracker
Fixed in 1.5.0-preview.9, 2.1.0-preview.9, 3.0.0-preview.9
Votes
1
Found in [Package]
1.1.0
Issue ID
1218526
Regression
No
[TextMeshPro] useMaxVisibleDescender returns true when set to false
Reproduction steps:
1. Open the attached project "case_1218526-TextmeshProBug2.zip"
2. Enter Play Mode
3. Observe the Console window messages
Expected result: useMaxVisibleDescender is set to false through the "TextmeshProBug.cs" script
Actual result: useMaxVisibleDescender state remains true even after changing it through script
Reproduces on: 2018.4.17f1, 2019.3.1f1, 2020.1.0a23
Could not test with 2017.4 due to the package not existing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
Resolution Note (fix version 1.5.0-preview.9, 2.1.0-preview.9, 3.0.0-preview.9):
This issue has been resolved. The fix will be included in the next release of the TMP package which will be version 1.5.0-preview.9 for Unity 2018.4, version 2.1.0-preview.9 for Unity 2019.x and 3.0.0-preview.9 for Unity 2020.x