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4
votes
By Design

[WebGL] Cursor.lockState does not work as expected

WebGL

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Jul 06, 2015

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Version/s: 5.1.1p3

-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more

0
votes
Postponed

[Rendering Debugger] [Android] Hard to open Debugger UI on some Android ...

Input

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Jun 14, 2021

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Version/s: 2021.2, 2021.2.0a19

Hard to open Debugger UI when FPS are low because touch events get missed. You need to tap the screen quickly around 7 times in case... Read more

0
votes
Fixed

WindowsOS - Package Manager breaks when installing and then removing Inc...

Packman

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Sep 16, 2018

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Version/s: 2018.3.0a7, 2018.3.0b1

How to reproduce:1. Create a new project2. Go to Window -> Package Manager3. Install and remove IncrementalCompiler Expected resu... Read more

0
votes
Fixed

Unity IAP Facebook store implementation library conflicts with NuGets Fa...

IAP

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May 19, 2017

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Version/s: 5.5.3p3

Step to reproduce:1. Create a new Unity project2. Enable IAP and import IAP plugin3. Import 'Facebook.dll' attached OR download Face... Read more

0
votes
Fixed

TagManager does not let to set the size of Layers.

Themes

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Aug 27, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached project or create a new one.2. Go to Edit->Project Settings -> Tags and Layers3. In upper ... Read more

0
votes
By Design

Application.logMessageReceived gives an empty stack trace in release builds

Scripting

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Mar 15, 2016

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Version/s: 5.3.3p1

Reproduction steps:1) Open attached project2) Make sure Development Build is not selected3) Build for Android or OSX or iOS4) Run th... Read more

0
votes
Fixed

Shadergraph: Creating a new master node, setting it as active, then undo...

Package: Shader Graph

-

Sep 17, 2019

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Version/s: 6.9.1

Reproduces in 8.0.0 as of commit 02969278aa (date: 9/17/2019)First affected version is 6.9.1 release ("Set Active" didn't exist befo... Read more

0
votes
Fixed

Two incompatible components can be added to a GameObject when using the ...

Scene Management

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Apr 23, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1

How to reproduce:1. Open the attached project ("case_1148404")2. In hierarchy choose the Cube Gameobject and add the Rigidbody2D com... Read more

1
votes
Fixed

[iOS][Deployment Management] Append doesn't work if build is in differen...

iOS

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Jul 09, 2015

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Version/s: 5.1.1p3

1. Create new project2. Switch to iOS3. Build to different folder than project like documents4. Try to append Note: Appending someti... Read more

0
votes
Duplicate

[Enlighten] No indirect when Mixed Lights are overridden as Realtime

Progressive Lightmapper

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Jun 09, 2021

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Version/s: 2021.2.0a19

Repro: - Download and import the attached repro project- Open the Scene SampleScene.unity- Select the light Spotlight- Ensure that t... Read more

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