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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2021.2
2021.2.0a19
Issue ID
1343050
Regression
No
[Rendering Debugger] [Android] Hard to open Debugger UI on some Android devices
Hard to open Debugger UI when FPS are low because touch events get missed. You need to tap the screen quickly around 7 times in case to open UI
Also, some devices don’t open Debugger UI at all, not sure if it’s device-specific, or because of low FPS. It’s very random behavior because it depends on the selected input system as well
How to reproduce:
1. Create a URP project or clone https://github.com/ernestasKupciunas/Winter.git (or open the attached project)
2. Set “Active Input Handling” to “Input System Package (New)” in Player Settings
3. Go to Package manager -> “Add package by name” -> name: com.unity.inputsystem, version: 1.1.0-pre.5 (or above)
4. Switch platform to Android
5. Enable “Development Build” property in Build Settings
6. Build & run the project on the device
7. Double-tap screen with three fingers (to open Rendering Debug view)
Expected result: The window is opened
Actual result: UI doesn't open
Reproduced on these devices:
Samsung Galaxy J5(2016) (SM-J510FN), Android 7.1.1, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 306
Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506 (only with New Input system and Both Input systems)
Lge Nexus 5 (Nexus 5), Android 6.0.1, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
Not reproducible:
Galaxy Z Fold2 5G, CPU: Snapdragon 865 SM8250, GPU: Adreno 650, Android: 10
Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Samsung Galaxy S10e (SM-G970F), Android 10, CPU: Exynos 9 9820, GPU: Mali-G7
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Resolution Note:
Postponing until further notice due to higher priority needs. We hope to revisit this at a later time.