Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
6.9.1
Issue ID
1184932
Regression
No
Shadergraph: Creating a new master node, setting it as active, then undoing until it is uncreated, errors & corrupts shadergraph
Reproduces in 8.0.0 as of commit 02969278aa (date: 9/17/2019)
First affected version is 6.9.1 release ("Set Active" didn't exist before then)
Repro steps:
1. Use a Universal project
2. Create a PBR shader and open it for editing
3. Create a new Unlit master node
4. Right click the new master node and click "set as active"
5. Press control Z until the new master node is gone
6. Save the graph
Expected result: undo operations should undo "set as active" actions, which would prevent this bug from happening
Actual result: since the active master node is now null, errors will be printed to the console on save. From this point on, that shadergraph, while still able to be opened, will be unusable; attempts to re-assign the master node or create new master nodes will fail and result in errors, and the shadergraph will not compile.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Add comment