Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
6.9.1
Issue ID
1184932
Regression
No
Shadergraph: Creating a new master node, setting it as active, then undoing until it is uncreated, errors & corrupts shadergraph
Reproduces in 8.0.0 as of commit 02969278aa (date: 9/17/2019)
First affected version is 6.9.1 release ("Set Active" didn't exist before then)
Repro steps:
1. Use a Universal project
2. Create a PBR shader and open it for editing
3. Create a new Unlit master node
4. Right click the new master node and click "set as active"
5. Press control Z until the new master node is gone
6. Save the graph
Expected result: undo operations should undo "set as active" actions, which would prevent this bug from happening
Actual result: since the active master node is now null, errors will be printed to the console on save. From this point on, that shadergraph, while still able to be opened, will be unusable; attempts to re-assign the master node or create new master nodes will fail and result in errors, and the shadergraph will not compile.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Add comment