Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.1.0a15
Issue ID
1381538
Regression
No
[Physics] Articulation body scale does not affect Anchor Transform Tool gizmo position
1. Open attached project
2. Select child "GameObject (1)"
3. Select Joint angle tool (Left one) on the ArticulationBody Inspector
4. Observe the position of the anchor
5. Select Anchor Transform Tool (Right one) on the ArticulationBody Inspector
6. Observe the position of the anchor
Expected: The positions should be the same
Actual: The Anchor transform tool gizmo does not get affected by scale and therefore shows incorrect position
Reproduced in all major versions:
Version: 2021.1.28f1.git.5557694
Revision: 2021.1/staging 54cdbeea06dd
Built: Thu, 04 Nov 2021 22:37:15 GMT
2021.2
2022.1
No new gizmos in:
Version: 2020.3.23f1.1292
Revision: 2020.3/staging a71c79ae46da
Built: Wed, 10 Nov 2021 17:33:30 GMT
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a3