Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.1.0a15
Issue ID
1381538
Regression
No
[Physics] Articulation body scale does not affect Anchor Transform Tool gizmo position
1. Open attached project
2. Select child "GameObject (1)"
3. Select Joint angle tool (Left one) on the ArticulationBody Inspector
4. Observe the position of the anchor
5. Select Anchor Transform Tool (Right one) on the ArticulationBody Inspector
6. Observe the position of the anchor
Expected: The positions should be the same
Actual: The Anchor transform tool gizmo does not get affected by scale and therefore shows incorrect position
Reproduced in all major versions:
Version: 2021.1.28f1.git.5557694
Revision: 2021.1/staging 54cdbeea06dd
Built: Thu, 04 Nov 2021 22:37:15 GMT
2021.2
2022.1
No new gizmos in:
Version: 2020.3.23f1.1292
Revision: 2020.3/staging a71c79ae46da
Built: Wed, 10 Nov 2021 17:33:30 GMT
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a3