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Fixed in 2022.1.X

Fixed in 2020.3.X, 2021.2.X

Votes

0

Found in

2019.4

2020.3

2020.3.18f1

2021.2

2022.1

Issue ID

1379259

Regression

No

[Android] SV_Coverage gets mistranslated from HLSL to GLSL when compiling and causing a compile error

Shader System

-

Reproduction steps:
1. Open the attached project "SV_Coverage gets mistranslated from HLSL to GLSL.zip"
2. Switch to Android Platform in the Build Settings
3. Go to Assets > Shaders and select the "CoverageMask_CompilerBug" shader
4. In the Inspector window click Compile

Expected result: The shader compiles with no errors
Actual result: Shader Compiler errors appear in the Console window

Reproducible with: 2019.4.32f1, 2020.3.23f1, 2021.2.3f1, 2022.1.0a15

Notes:
-The issue is not reproducible on Standalone and IOS platforms

  1. Resolution Note (fix version 2022.1):

    SV_COVERAGE should no longer crash when used as a fragment input
    Fixed in 2022.2.0a1

  2. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0b5

  3. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.9f1

  4. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.27f1

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