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Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.18f1
2021.2
2022.1
Issue ID
1379259
Regression
No
[Android] SV_Coverage gets mistranslated from HLSL to GLSL when compiling and causing a compile error
Reproduction steps:
1. Open the attached project "SV_Coverage gets mistranslated from HLSL to GLSL.zip"
2. Switch to Android Platform in the Build Settings
3. Go to Assets > Shaders and select the "CoverageMask_CompilerBug" shader
4. In the Inspector window click Compile
Expected result: The shader compiles with no errors
Actual result: Shader Compiler errors appear in the Console window
Reproducible with: 2019.4.32f1, 2020.3.23f1, 2021.2.3f1, 2022.1.0a15
Notes:
-The issue is not reproducible on Standalone and IOS platforms
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Resolution Note (fix version 2022.1):
SV_COVERAGE should no longer crash when used as a fragment input
Fixed in 2022.2.0a1
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b5
Resolution Note (fix version 2021.2):
Fixed in 2021.2.9f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.27f1