Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2020.2.0a3
2020.3.14f1
2021.2
2022.1
Issue ID
1362574
Regression
Yes
An error is thrown when merging changes made to a Prefab into a Nested Prefab with co-dependant components
How to reproduce:
1. Open the user attached "nested_bug.zip" project
2. Open the "GameParent" Prefab located in the Scenes folder
3. Open the console
Expected result: No error is thrown
Actual result: An error is thrown
Reproducible with: 2020.2.0a3, 2020.3.23f1, 2021.2.3f1, 2022.1.0a15
Not reproducible: 2019.4.32f1, 2020.2.0a2
Note:
* Error message: Error removing component when merging Prefab changes: Can't remove CompFirst (Script) because CompSecond (Script) depends on it
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
* 2020.2.0a18 error message: Creating missing CompFirst component for CompSecond in GameChild.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.1):
Fixed in: 2022.2.0a1
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b4
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.11f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.28f1