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Fixed in 2022.1.X



Found in

Issue ID




[HDRP][DXR] Multimat opaque materials are not included in the RTAS when there at least one transparent in the mat list

Graphics - LowLevel


Repro steps :
- Open attached project
- Open SampleScene
- Select any of the materials among Material/mat1 mat2 or mat3
- Set it to transparent

Expected : Should only see the 2 other opaque in the reflection not the transparent anymore
Result : All the object disappear (including the part that were using opaque materials)

Additional info :
- Was working fine before the CullingInstance RTAS refactor

Environment :
- Windows 10
- Unity 2022.1.0a16
- HDRP 13.1.1

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