Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
1
Found in
2021.2.0b17
2021.2.1f1
2022.1
Issue ID
1379210
Regression
Yes
Application crashes when "Metal Write-Only Backbuffer" is enabled
How to reproduce:
1. Open project "Metal Backbuffer Crash.zip"
2. Go to the Builds Settings (File>Build Settings)
3. Press the "Player Settings" button
4. Make sure that the "Metal Write-Only Backbuffer" is checked in the Other Settings tab
5. Go back to the Build Settings and build
6. Open built project
Expected result: No crash
Actual result: Crash happens when the build is opened
Reproducible with: 2021.2.0b17, 2021.2.1f1, 2022.1.0a13
Not reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.28f1, 2021.2.0b16
Notes:
- Not reproducible with iPhone, iPad
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
- Error "ArgumentException: Both 'ok' and 'cancel' strings are null or empty" logged when User is trying to create circular dependencies in UI Builder Hierarchy
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b4
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.9f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.27f1