Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
1
Found in
2021.2.0b17
2021.2.1f1
2022.1
Issue ID
1379210
Regression
Yes
Application crashes when "Metal Write-Only Backbuffer" is enabled
How to reproduce:
1. Open project "Metal Backbuffer Crash.zip"
2. Go to the Builds Settings (File>Build Settings)
3. Press the "Player Settings" button
4. Make sure that the "Metal Write-Only Backbuffer" is checked in the Other Settings tab
5. Go back to the Build Settings and build
6. Open built project
Expected result: No crash
Actual result: Crash happens when the build is opened
Reproducible with: 2021.2.0b17, 2021.2.1f1, 2022.1.0a13
Not reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.28f1, 2021.2.0b16
Notes:
- Not reproducible with iPhone, iPad
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Decal Projector with layer mask "nothing" doesn't affect transparent objects when Decal Layers are disabled in frame settings
- "MonoBehaviour.OnApplicationQuit" is still called when quitting is canceled by “Application.wantsToQuit“ returning false
- [2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
- Collisions are incorrectly registered when setting a joint motor every frame causes
- Terrain shadows flicker while moving the Camera in the Player when Terrain contains GPU instanced materials
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b4
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.9f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.27f1