Search Issue Tracker
By Design
Votes
0
Found in
5.0.0b7
Issue ID
638422
Regression
No
[Lightmapping] A scene which has objects created with Probuilder causes corrupted looking lightmaps
To reproduce this bug:
1. Open the attached package
2. Open 'TestLevel1'
3. Open Lightmapping window
4. Clear baking data
5. Enable Continuous baking and wait for scene to be baked
6. Observe how the scene looks
7. Now select 'pb=-Cube-122582' object in the scene, which has probuilder scripts on it
8. Scene rebakes
9. Now it gets very dark with a lot of glitches
Captured repro: http://screencast.com/t/yuh08qz6Q1RA
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
- "Debug Draw Mode" unchecked checkboxes are not visible
- [Android] App crashes when Volume Depth of Field is set to "Bokeh" while using Vulkan Graphics API
- Baked Off Mesh Links outside the modified area are deleted when using NavMeshSurface.UpdateNavMesh
Add comment