Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.0.1f2
Issue ID
527538
Regression
No
[Documentation] The documentation of Mesh.RecalculateBounds is not complete
Documentation of Mesh.RecalculateBounds is not fully explained.
It is not documented that Mesh.RecalculateBounds automatically updates bounds of MeshRenderer, but doesn't update bounds of SkinnedMeshRenderer (which can be expected, since SkinnedMeshRenderer seems like it's inheriting from MeshRenderer).
Could also be noted that SkinnedMeshRenderer bounds are changed using localBounds variable.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment