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Fixed

Votes

0

Found in

5.0.0b14

Issue ID

651362

Regression

No

FirstPersonController movement doesn't work, script throws not valid localRotation error

Standard Assets

-

1. Create any project
2. Add Standard Assets Utility, Characters
3. Add prefab FPSController
4. Play the scene
5. You are going to get error "transform.localRotation assign attempt for 'FirstPersonCharacter' is not valid. Input rotation is { NaN, NaN, NaN, NaN }."

I assume you forgot to:

FirstPersonController.cs

private void RotateView()
{
m_MouseLook.LookRotation (transform, m_Camera.transform);
//was MouseLook.LookRotation (transform, m_Camera.transform);
m_CameraRefocus.GetFocusPoint();
}

MouseLook.cs

private void Start()
{
m_CharacterController = GetComponent<CharacterController>();
m_Camera = Camera.main;
m_OriginalCameraPosition = m_Camera.transform.localPosition;
m_CameraRefocus = new CameraRefocus(m_Camera, transform, m_Camera.transform.localPosition);
m_FovKick.Setup(m_Camera);
m_HeadBob.Setup(m_Camera, m_StepInterval);
m_StepCycle = 0f;
m_NextStep = m_StepCycle/2f;
m_Jumping = false;
m_AudioSource = GetComponent<AudioSource>();
m_MouseLook.Init (transform, m_Camera.transform);
//was whitout m_MouseLook.Init,
//because u were multiplying quat by zero
}

Any way, movement also isn't working.

Reproduced: 5.0.0b15

Comments (1)

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