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Fixed
Votes
0
Found in
5.0.0b14
Issue ID
651362
Regression
No
FirstPersonController movement doesn't work, script throws not valid localRotation error
1. Create any project
2. Add Standard Assets Utility, Characters
3. Add prefab FPSController
4. Play the scene
5. You are going to get error "transform.localRotation assign attempt for 'FirstPersonCharacter' is not valid. Input rotation is { NaN, NaN, NaN, NaN }."
I assume you forgot to:
FirstPersonController.cs
private void RotateView()
{
m_MouseLook.LookRotation (transform, m_Camera.transform);
//was MouseLook.LookRotation (transform, m_Camera.transform);
m_CameraRefocus.GetFocusPoint();
}
MouseLook.cs
private void Start()
{
m_CharacterController = GetComponent<CharacterController>();
m_Camera = Camera.main;
m_OriginalCameraPosition = m_Camera.transform.localPosition;
m_CameraRefocus = new CameraRefocus(m_Camera, transform, m_Camera.transform.localPosition);
m_FovKick.Setup(m_Camera);
m_HeadBob.Setup(m_Camera, m_StepInterval);
m_StepCycle = 0f;
m_NextStep = m_StepCycle/2f;
m_Jumping = false;
m_AudioSource = GetComponent<AudioSource>();
m_MouseLook.Init (transform, m_Camera.transform);
//was whitout m_MouseLook.Init,
//because u were multiplying quat by zero
}
Any way, movement also isn't working.
Reproduced: 5.0.0b15
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