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Assets do not get imported from an asset package when Library assets in ...
How to reproduce: 1. Open the attached “IN-95957” project 2. Right click in the Assets folder in the Project window and create a new... Read more
Keyboard inputs are not excluded when using WithControlsExcluding
How to reproduce: 1. Open the attached “IN-94799” project 2. Ensure a controller is connected 3. Select the “Demo” GameObject in ... Read more
Crash on MeshRenderer::UpdateLocalAABB when using the ProBuilderize tool
Steps to reproduce: 1. Open the “user’s attached project” 2. Enter the “GorillaTagNewVisualsCosmetics“ Scene 3. Select the “Level/fo... Read more
UI Builder loses reference to the opened UI Document when domain reload ...
Reproduction steps: 1. Open the attached “UIBuildContextIssue” project 2. In the UI Builder window (Window > UI Toolkit > UI Build... Read more
The HDR Color picker preview does not display the same color as the stan...
How to reproduce: 1. Create and open a new project 2. Install the Visual Effects Graph from the Pakcage Manager 3. In the Project... Read more
HDRP Lit Shader errors are thrown and artifacts are generated when using...
How to reproduce: 1. Create and open a new HDRP project 2. Create any 3D GameObject in the Hierarchy and a new Material in the Pro... Read more
NullReferenceException is thrown when assigning PanelSettings asset to a...
Reproduction steps: 1. Open the attached “IN-96904.zip” project 2. Open the “SampleScene” 3. Enter the Play mode 4. Observe the ... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when disabling "Allow FSR...
Reproduction steps: 1. Open the attached “repro_IN-96121“ project 2. Open the “Assets/OutdoorsScene.unity“ Scene 3. Enter the Play M... Read more
Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on ...
Reproduction steps: 1. Create a new “Universal 3D“ project 2. Import the “Fantasy Kingdom in Unity 6 | URP“ tutorial project from ... Read more
Overlay Camera "clear depth" not working on Vulkan+GooglePixel
*Steps to reproduce:* # Open attached repro project # Build to a Google Pixel (confirmed repro on 7,8,9) # Look at the phone ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values