Search Issue Tracker

Active

Under Consideration for 3.1.X

Votes

0

Found in [Package]

3.1.3

Issue ID

CMCL-1680

Regression

No

Cinemachine Camera does not maintain relative position to the target when using CinemachineCore.OnTargetObjectWarped() and cam.ForceCameraPosition() with PositionDamping values greater than zero

Package: Cinemachine

-

Reproduction steps:
1. Open the attached “IN-99893.zip” project
2. Open the “TimeTravelsSystemSceneTEST_CINEMACHINE” Scene
3. Enter Play mode
4. Hold the W button on the keyboard to move the Player
5. Observe the Camera position
6. Move the Player past the red rectangle (the teleporter)
7. Observe the Camera position after teleportation

Expected result: The Camera remains in the same position after teleportation
Actual result: The Camera changes position after teleportation

Reproducible with: 3.1.0, 3.1.3 (2022.3.61f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10)

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Note:
- Also reported in Discussions: [https://discussions.unity.com/t/problem-with-cinemachineorbitalfollow-forcecameraposition-position-rotation/1626861/10|https://discussions.unity.com/t/problem-with-cinemachineorbitalfollow-forcecameraposition-position-rotation/1626861/10|smart-link]

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.