Search Issue Tracker
Fixed
Fixed in 3.1.4
Votes
0
Found in [Package]
3.1.3
Issue ID
CMCL-1680
Regression
No
Cinemachine Camera does not maintain relative position to the target when using CinemachineCore.OnTargetObjectWarped() and cam.ForceCameraPosition() with PositionDamping values greater than zero
Reproduction steps:
1. Open the attached “IN-99893.zip” project
2. Open the “TimeTravelsSystemSceneTEST_CINEMACHINE” Scene
3. Enter Play mode
4. Hold the W button on the keyboard to move the Player
5. Observe the Camera position
6. Move the Player past the red rectangle (the teleporter)
7. Observe the Camera position after teleportation
Expected result: The Camera remains in the same position after teleportation
Actual result: The Camera changes position after teleportation
Reproducible with: 3.1.0, 3.1.3 (2022.3.61f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Also reported in Discussions: [https://discussions.unity.com/t/problem-with-cinemachineorbitalfollow-forcecameraposition-position-rotation/1626861/10|https://discussions.unity.com/t/problem-with-cinemachineorbitalfollow-forcecameraposition-position-rotation/1626861/10|smart-link]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment