Search Issue Tracker
Fixed
Fixed in 2022.3.63f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b2, future release
Votes
1
Found in
2022.3.61f1
6000.0.48f1
6000.1.2f1
6000.2.0a10
7000.0.0a27
Issue ID
UUM-104527
Regression
No
iOS Xcode project building fails when the build is appended
Reproduction steps:
1. Create a new Unity project
2. Build the project for the iOS platform
3. Open the built Xcode project
4. Sign the “Unity-iPhone” project
5. Archive the project (Product > Archive)
6. After archiving is finished, close Xcode
7. In Unity Editor, build the project again in the same folder and select “Append” in the pop-up
8. Repeat steps 3 and 5
Expected result: The archive is created successfully
Actual result: Multiple “Unexpected duplicate tasks” errors are logged in Xcode
Reproducible with: 2022.3.61f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
Reproducible on: macOS 15.4 (M1 Max)
Not reproducible on: No other environments tested
Note: Tested using Xcode version 16.3
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
etv584
Oct 10, 2025 15:07
Please provide a solution for repairing the 2022 Professional Edition license.
ashishswain_paperboat
Jun 16, 2025 06:41
Hi,
This has been fixed for 2022.3.63f1 which is available for enterprise and Industrial license only. But I have a professional license and I am using Unity 2022.3.54f1. Kindly provide fix for professional license.
polymercreative
Jun 06, 2025 15:23
Tested version 6000.0.50f1 on Xcode 16.3 on a M1 MacBook Air macOS 15.5. Still getting this issue on my project when doing repeated builds. This project was updated from an earlier build of Unity that did have this bug.