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Development Console does not show up in Development Builds for Standalon...
How to reproduce:1. Open user-submitted project (ErrorConsoleTest)2. Build the project as a Standalone Mac Build with "Development B... Read more
Building Player leads to errors when terrain and terrain trees are in se...
1. Open attached Unity project2. Build and run the project3. Open ...LocalLow\DefaultCompany\AssetBundleRefError\output_log.txt Expe... Read more
PhysX error is thrown when setting MeshCollider.isTrigger to true for a ...
How to reproduce:1. Open the attached "TestFor1064779.zip" project2. Play the Scene3. Observe the errors in the Console window Expec... Read more
Remove slot option is enabled even when there are no slots to be removed...
Remove slot option is enabled even when there are no slots to be removed in Shader sub graph. Steps To Reproduce: 1. Create a projec... Read more
[Shuriken] ParticleSystem doesn't get rendered into a texture when using...
Repro steps:1. Open user attached project2. Open scene "Foo"3. In the main menu bar select MyMenu -> Generate thumbnails4. Open t... Read more
Crash at RendererScene::SceneAfterCullingOutputReady when entering playm...
Crash happens when Draw3DAuto() function is called for the VectorLine which is set to Visibility.Static in the VectorManager. Steps ... Read more
[Windows] Physics.SphereCast does not properly detect collisions when cl...
To reproduce: 1. Download attached project "SphereCast.zip" and open in Unity2. Open "SpherecastMain" scene3. Enter Play mode4. Pres... Read more
Performance: ScriptedImporters are very slow
I have two means of importing a Quake BSP asset: 1) Loading it via a button press in the Inspector (EditorBspTest.OnInspectorGUI)2) ... Read more
[iOS] Screen looks upscaled changing screen orientation with script usin...
To reproduce:1. Open users attached project "OrientationBug.zip"2. Build for iOS3. Open the Xcode project and deploy it to an iOS de... Read more
Vulkan performance is worse than OpenGLES3 and OpenGLES2
To reproduce:1. Open GraphicsPerf project;2. Change platform to Android;3. Change Graphics API to Vulkan;4. Builld and run on Androi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value