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Memory is not freed by 'Object.Destroy' when returning to edit mode
To reproduce:1. Open the attached project2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocates... Read more
Scene view 'top' is rotated 180 degrees
To reproduce:1. Open a new project2. Create a plane3. Set the scene view to "Top" via the scene view gizmo4. Try to move the plane -... Read more
uGUI with <color> tags should fade out with alpha
To reproduce:1. Create a uGUI text2. Add the tags <Color = green> and </Color> to the text, it should turn green3. Try t... Read more
Scripting language does not change in material scripting reference
To reproduce:1. Openhttp://docs.unity3d.com/ScriptReference/Material-ctor.html2. Try to change the programming language. It always s... Read more
Memory Used Total is 4GB (in 4.5 it was only 100mb)
To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used memory in the Profiler Read more
If you upgrade a project with Navigation agent Max Slope set to >60 you ...
To reproduce:1. Open the project from case 6018872. Open navigation window3. Open Bake settingsExpected result: Max Slope either res... Read more
[WP8] loading shaders takes a long time
To reproduce:1. Open attached project (in an edit below).2. Two buttons, to load fast scene (uses one shader) and slow scene (uses 6... Read more
A sprite does not render
To reproduce:1. Open attached project2. Drag in Ship or ShipSprite into the sceneExpected result: Sprite showsActual result it does not Read more
Hierarchy with a lot of gameobjects causes editor lag
To reproduce:1. Open attached project2. Open scene testlag. It contains a lot of gameobjects3. Open up a few hierarchy windows (or u... Read more
Cannot call set_Enabled from UnityEvent in the inspector
To reproduce:1. Create a uGUI button2. Create a new On Click event3. Set the camera as the object4. Select the functions > Behavi... Read more
All about bugs
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