Search Issue Tracker

Fixed in 1.2.0



Found in [Package]


Issue ID




Input Action ReadValue<float> always returns zero when called from FixedUpdate()

Package: Input System


How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Press the Play button and click into the Game view to focus
4. Press the Spacebar key
5. Observe the Console
6. In the Hierarchy window, select the GameObject "Cube"
7. In the Inspector view, under the component "Controller (Script)", uncheck the "Read In Update" checkbox
8. Repeat steps 3-5

Expected result: after pressing Spacebar, "value 1" is logged to the Console in both instances
Actual result: after pressing Spacebar, "value 1" is not logged to the Console when Read In Update is disabled, despite the correct "Action performed" log

Reproducible with: 1.1.0-pre.6, 1.1.1 (2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12)
Not reproducible with: 1.1.0-pre.5 (2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12)

  1. Resolution Note (fix version 1.2.0):

    Fixed in Input System 1.2.0

Comments (1)

  1. pitchblende

    Oct 14, 2021 20:39


Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.