Search Issue Tracker
Fixed in 1.2.0
Votes
1
Found in [Package]
1.1.0-pre.6
Issue ID
1367556
Regression
Yes
Input Action ReadValue<float> always returns zero when called from FixedUpdate()
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Press the Play button and click into the Game view to focus
4. Press the Spacebar key
5. Observe the Console
6. In the Hierarchy window, select the GameObject "Cube"
7. In the Inspector view, under the component "Controller (Script)", uncheck the "Read In Update" checkbox
8. Repeat steps 3-5
Expected result: after pressing Spacebar, "value 1" is logged to the Console in both instances
Actual result: after pressing Spacebar, "value 1" is not logged to the Console when Read In Update is disabled, despite the correct "Action performed" log
Reproducible with: 1.1.0-pre.6, 1.1.1 (2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12)
Not reproducible with: 1.1.0-pre.5 (2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12)
Comments (1)
-
pitchblende
Oct 14, 2021 20:39
Watching.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
Resolution Note (fix version 1.2.0):
Fixed in Input System 1.2.0