Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2
2021.2.0b15
2022.1
Issue ID
1372526
Regression
No
Incorrect contact pair normal in the contact modification callback is shown when the collision was generated by CCD
Reproduction steps:
1. Open the user's attached project
2. Open the scene 'ModifyContactTest'
3. Enter Play mode
4. Press space and observe the console as the ball lands
Expected result: The console log shows the message 'Pre-collision Callback Normal: (0.00, 1.00, 0.00)'
Actual result: The console shows the message 'Pre-collision Callback Normal: (0.00, -1.00, 0.00)'
Reproducible with: 2021.2.0b16, 2022.1.0a12
Couldn't test with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1 (Downgrading issues)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
- TMP material doesn't update when using Localized Property to change the font assets
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a16
Resolution Note (fix version 2021.2):
Fixed in 2021.2.8f1