Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0f3
Issue ID
933859
Regression
No
[Linear] Then color set to material, brighter color appears in Game Window
How to reproduce:
1. Download attached project file and open "Bug" scene
2. Select the Main Camera in Hierarchy window
3. In Inspector Modify color via "Color Test: component
Expected result: Color should be same between Game Window and selected color in color picker.
Actual result: While selecting the color with color picker there is a difference between Game Window and color picker actual selected color. Color in Game Window become brighter.
Reproduced with: 5.5.2f1, 5.6.2p3, 2017.1.0f3, 2017.2.0b4, 2017.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment