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Post Processing Stack does not tonemap light probe gizmos in the Scene v...
Steps to reproduce:1. Download the attached project and open the CornellBoxA scene2. Select the Post-process Volume in the Hierarchy... Read more
PBXSourceTree.Source adds file via absolute path, not relative
To reproduce:1. Open attached project2. Build for iOS3. Open built project with Xcode4. On the left in "Show the Project navigator" ... Read more
Animation Preview window color of the grid is too dark
How to reproduce:1. Open attached project "New Unity Project (2).zip"2. In Project window, select "Ruby@SkinV2" object3. Observe Ins... Read more
Unity 2018.2 does not pick up that it needs to update the manifest from ...
Repro steps:1. Make a NEW project in Unity 2018.12. Enable Collaborate3. Add a package (for example, Post Processing Stack)4. Commit... Read more
History and CollabProxy errors in console
Collab - History and CollabProxy errors in console. 1. What happenedCollab errors appear while using Unity. If cleared they will rea... Read more
[IL2CPP][macOS] Unity IAP plugin doesn't build - trying to reference iOS...
Reproduction steps:1. Open the attached project.2. Build it to macOS using IL2CPP Scripting Backend. Actual behavior:- Build fails. ... Read more
[Android] [Vulkan] PostProcessingV2 Ambient Occlusion gives heavily dist...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan3) Build and Run project... Read more
[OSX StackOverflowExceptions cause crash
[UPDATED] To be clear, this affects only users that have an actual StackOverflow exception in their own code. I've isolated the cras... Read more
[HDRP][Metal] Build succeeds even though Mac OS 10.12.5 isn't supported
Unity version: 2018.2.0f2 When using HDRP on Mac OS X 10.12.5, the user is able to create a build, even though the error message say... Read more
[UX] UI slider for color picking is difficult to see with bright colors
How to reproduce:1. Create a new Project2. In the Hierarchy Window create a new Image Object3. In the Inspector Window click on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used