Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
1
Found in
5.6.2f1
Issue ID
933890
Regression
Yes
ParticleSystem glitching/stretching in the build when enabling/disabling particles and manually rendering at WaitForEndOfFrame
Steps to reproduce:
1. Open user attached project (particleGlitches)
2. Build and run the game on PC or Mac platform
3. Notice the glitchy stretched lines appearing from particles
Expected result: enabling/disabling particles and manually rendering at WaitForEndOfFrame should not cause glitching side effects
Reproduced in: 2017.3.0a1, 2017.2.0b4, 2017.1.0p1, 5.6.2p4, 5.5.4p2, 5.5.0p3
Not reproduced in: 5.5.0p2, 5.4.5p4
Regression since: 5.5.0p3
Reproduced on macOS 10.12.4 and Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment