Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
1
Found in
5.6.2f1
Issue ID
933890
Regression
Yes
ParticleSystem glitching/stretching in the build when enabling/disabling particles and manually rendering at WaitForEndOfFrame
Steps to reproduce:
1. Open user attached project (particleGlitches)
2. Build and run the game on PC or Mac platform
3. Notice the glitchy stretched lines appearing from particles
Expected result: enabling/disabling particles and manually rendering at WaitForEndOfFrame should not cause glitching side effects
Reproduced in: 2017.3.0a1, 2017.2.0b4, 2017.1.0p1, 5.6.2p4, 5.5.4p2, 5.5.0p3
Not reproduced in: 5.5.0p2, 5.4.5p4
Regression since: 5.5.0p3
Reproduced on macOS 10.12.4 and Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Add comment