Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0f1
2020.1
Issue ID
1203201
Regression
No
Default Quality Level is changed after building and reopening the Editor when saving the Scene in OnProcessScene function
How to reproduce:
1. Open the attached project
2. Inspect the default Quality level (top toolbar's Edit->Project Settings->Quality->Levels)
3. Build the project
4. Close the project
5. Reopen the project
6. Inspect the default Quality level again
Expected result: Default Quality level is not changed
Actual result: Default Quality level is changed
Reproducible with: 2018.4.14f1, 2019.2.16f1, 2019.3.0f3, 2020.1.0a16
Couldn't test with: 2017.4.35f1 (namespace errors are thrown)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some package directories are not found, and errors are thrown in the Console when the project path is quite long
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
Resolution Note:
Saving assets during a build callback is undefined behavior and not supported.