Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.1
Issue ID
1337421
Regression
No
[AsyncProgress] Initializing the C# Progress class from a non main thread crashes the thread
If you use the C# Progress class and it is not initialized, the static constructor will be called. The constructor is not thread safe, and causes a crash if it is called from a non-main thread.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
Add comment