Search Issue Tracker
Fixed in 2022.1.X
Duplicate in 2020.3.X
Votes
0
Found in
2020.1
2020.1.9f1
2020.2
2020.3
2021.1
2021.2
Issue ID
1337396
Regression
Yes
[GPU PLM][Denoising] Artifacts after baking GI with certain lighting settings and denoising enabled
Steps to repro:
1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the 'DenoisingBug' branch;
2. Open 'AVP6_Desktop' scene;
3. In the Preferences window (Edit>Preferences>GICache tab) click "Clean Cache" button;
4. In the Lighting window (Window>Rendering>Lighting) press the arrow button near the Generate Lighting button and select "Clear Baked Data";
5. In the Lighting window press Generate Lighting button;
6. Observe the Game View window after the baking is completed.
Expected result:
The scene with baked lighting is rendered smoothly without artifacts.
Actual result:
There are artifacts on the baked geometry's surface. See attached .gif video.
Regression introduced in Version 2020.1.
Notes:
- Reproducible in Version 2021.2.0a17, 2021.1.8f1, 2020.3.9f1, 2020.2.7f1-dots, 2020.1.9f1;
- Reproduces unstably (sometimes) in Version 2020.1.8f1;
- Not reproducible in 2020.1.7f1, 2019.4.27f1;
- Reproducible on Windows (NVIDIA GeForce RTX 2080Ti GPU);
- Reproducible only when baking with GPU Lightmapper; not reproducible when baking with CPU Lightmapper;
- Reproducible when baking GI with Optix or OpenImage denoiser enabled; not reproducible when baking GI with RadeonPro denoiser enabled;
- Not reproducible when denoising is disabled;
- Increasing direct samples to 512 and rebaking GI fixes the issue;
- Artifacts are visible in both Shaded and Baked Lightmap debug Editor visualization modes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
Add comment