Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0f2
Issue ID
1064262
Regression
No
Unity crashes with Gaia plugin when Terrain is automatically created with Water already in the scene
How to reproduce:
1. Open user's attached project (New Unity Project.zip)
2. Extract the project
3. Open the project
4. Go to Window -> Gaia -> Show Gaia Manager
5. Click "Create Terrain & Show Stamper" and then "Create Player, Wind, Water and Screenshotter"
Expected results: Unity keeps working
Actual results: Unity crashes after the "Create Player, Wind, Water and Screenshotter" button is clicked
Reproducible with 2018.2.0f2, 2018.3.0a4
Not reproducible with 2018.3.0a5
Note: I was unable to open Gaia on earlier versions of Unity with this project.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
VitruvianStickFigure
Dec 29, 2021 18:40
I'm getting something similar on Gaia 2021 on my Linux box. Creating runtimes consistently crashes me to the desktop. I'll see if removing water first works around this.