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Parenting in foreach (Transform child in transform) crashes Unity
Steps to reproduce:1. Open attached project's scene "game".2. Enter play mode - endless loop is started, because of foreach cycle. Read more
[FBX] Unity ignores animation's constant tangent type in FBX and imports...
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Select the Soldier@walking_step gameobject4. Open the Animation Wi... Read more
Can't bake NavMesh while building Lighting
Reproducible on 5.0, 5.1, 5.2; Repro steps:1. Create an empty 3D scene with a default terrain;2. Paint something into the terrain (p... Read more
[Plugin] Unity editor fails to import some of the DLLs when importing a ...
Steps to reproduce: 1. Create new Unity project2. Import the attached package3. Notice the errors thrown in the console: Assets/uFra... Read more
Render buffer is not cleared when changing scenes in standalone build wh...
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Press the 'Load Second Scene' button- Note how the button... Read more
Critical audio bug, short audio clips are played incorrectly (the first ...
To reproduce:1. Open attached project2. Open main scene3. Press play4. Press the button frequently and you'll hear that it clipps th... Read more
[WheelCollider] Rigidbody with wheels becomes unstable if another rigidb...
Steps to reproduce: 1. Open attached project2. Open scene "wheelColliderProblem"3. Notice that game object "vehicle" has "Rigidbody"... Read more
EventSystem component's "add default input modules" button is not undoable
How to reproduce:1. In a blank scene, create an empty game object.2. Add Component > Event > Event System.3. Press the button ... Read more
[Forward] Directional realtime light overrides local baked lights in clo...
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Notice that inside of the cube structure isn't lighted If di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject