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ModelImporter 'motion node' doesn't update properly when using a cache s...
To reproduce:1. Open attached project2. Connect to cache server3. Select CarvingGrabs_ReExportTest4. Select Ride_carvingStances&... Read more
[Android] Tessalation shader crashes
Using tessalation shader on OpenGLES3.1 capable android devices, results in crash. 1. Open scene "Tessalation" (From project "Androi... Read more
[IL2CPP] Mathf.RoundToInt method doesn't work correctly
To Reproduce: 1. Run the attached script with mono/il2ccpp2. Observe that IL2CPP returns incorrect values for: Mathf.RoundToInt(4.5f... Read more
[WebGL] Trying to access a non existing address via WWW.LoadFromCacheOrD...
Reproduction steps:1. Open attached project2. Build scene "Test" for WebGL3. Run the game in Firefox, it will crash What I'm doing h... Read more
ATC texture compression quality on OS X is worse than on Windows
Textures get corrupted when converted to ATC RGBA 8 bits format on the OS X Editor. This issue can’t reproduce on Windows. It seems ... Read more
[SurfaceShaders] Compiler crashes when too many closing braces present i...
To Reproduce: 1. Open the attached project.2. Observe that when braces are mismatched instead of the syntax error message "Shader co... Read more
Sorting of layers depends on the viewing angle (in 3D scene)
To reproduce:1. open attached project2. Open dirtyDirtyBugScene scene3. Make sure the scene is in 3D. Check that the hair of the gir... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS