Search Issue Tracker
By Design
Votes
3
Found in
4.6.0b17
Issue ID
629165
Regression
No
Checking "Best Fit" option in uGUI text makes lags on android when updating
Using uGUI text element with 'best fit' option causes it to lag for a bit on Android when text is updating. It works fine, when 'Best Fit' is deselected.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
brainz
Oct 04, 2014 04:49
I believe that Best fit in general produces lag as explained in this thread: http://forum.unity3d.com/threads/new-gui-text-bestfit-performance-hit.263586/
Hope this gets addressed soon, as it is a great feature for game UIs on Mobile
KaOzz
Sep 10, 2014 18:59
I had the same issue using Best Fit option. Lags the game. Tested on Nexus 10, 4.4.4, and Samsung Galaxy S3 Mini, 2.3.1.