Search Issue Tracker
By Design
Votes
3
Found in
4.6.0b17
Issue ID
629165
Regression
No
Checking "Best Fit" option in uGUI text makes lags on android when updating
Using uGUI text element with 'best fit' option causes it to lag for a bit on Android when text is updating. It works fine, when 'Best Fit' is deselected.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
brainz
Oct 04, 2014 04:49
I believe that Best fit in general produces lag as explained in this thread: http://forum.unity3d.com/threads/new-gui-text-bestfit-performance-hit.263586/
Hope this gets addressed soon, as it is a great feature for game UIs on Mobile
KaOzz
Sep 10, 2014 18:59
I had the same issue using Best Fit option. Lags the game. Tested on Nexus 10, 4.4.4, and Samsung Galaxy S3 Mini, 2.3.1.