Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b1
Issue ID
629095
Regression
No
TrueTypeFontImporter.GenerateEditableFont does not work
TrueTypeFontImporter.GenerateEditableFont always generates a font that cannot be loaded as it's format is not supported.
However, using the editor wheel to "Create Editable Font" works.
To reproduce:
1. Import repro package. It contains a font and a script that generates the editable font. (It's taken from here: http://answers.unity3d.com/questions/485695/truetypefontimportergenerateeditablefont-does-not.html)
2. In the menu navigate to Assets/Make Editable Font
3. A font is generated but it's format is not supported!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
Add comment