Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
1
Found in
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1183703
Regression
No
UnityEngine.MinAttribute is not restricting the value of a variable when using the Inspector window
To reproduce:
1. Open attached project ("case_1183703.zip")
2. Open "Test" Game Object from Hierarchy
3. In the Inspector window try to reduce "Min" variable value below 1
Expected result: It's not possible to reduce it below 1
Actual result: It's possible to reduce it below 1
Reproducible in: 2018.4.9f1, 2019.2.6f1, 2019.3.0b3, 2020.1.0a4
Could not test in: 2017.4.32f1 (MinAttribute not introduced)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Resolution Note (fix version 2020.1):
Fixed in: 2019.3.0b6, 2020.1.0a7