Search Issue Tracker
Fixed in 1.3.X
Votes
0
Found in [Package]
2019.2.0a5
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1182159
Regression
Yes
Timeline Window does not detect selected Timeline asset when double-clicking the asset
How to reproduce:
1. Open user's attached project (New Unity Project.zip)
2. In Project Window double-click on "New Timeline.playable" asset (repeat this step if the problem is not reproducing)
Expected result: Asset name appears in the Timeline Window
Actual result: Asset name does not appear in the Timeline Window
Reproducible with: 2019.2.0a5, 2019.2.6f1, 2019.3.0b3, 2020.1.0a4
Not reproducible: 2019.2.0a4
Notes: Could not reproduce on 2017.4.32f1, 2018.4.9f1, because this feature (fast opening by double-clicking on playable asset) was not yet introduced
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment