Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
2
Found in
2018.2.0f2
Issue ID
1060073
Regression
Yes
Loading a new scene from script while a GameObject is selected in the Scene view throws Serialized Object target destroyed error
Steps to reprodue:
1. Download the attached project and open SampleScene01
2. Select either a GameObject (either the cube or the plane) in the Scene view
3. Enter the Play mode
4. Press either the Space button to reload the current scene, or either Left or Right Control to swap to a different scene
5. Observe the error in the console
Notes:
- The issue occurs only when the Inspector pane is visible in the editor
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
qweqhpp
May 04, 2019 05:46
regressed back in 2019.1.0f2 exact same problem if i deselect the object it goes away
gtk2k
Aug 28, 2018 07:58
not fixed 2018.2.5f1.
BunnyProductions
Jul 20, 2018 19:19
This helped