Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0b1
Issue ID
900639
Regression
No
[Timeline] Timeline on Camera resets its position to (0,3,0) when not selected
When adding a position track for a camera and adjusting, if Camera is then unselected the camera moved to world (0,3,0)
2. How we can reproduce it using the example you attached
1) Open attached project and scene Test
2) Add track for Camera, record and adjust position a bit
3) Deselect record and select a different object
4) Camera moves to (0,3,0) (was at 5,5,5 originally)
Reproducible in 2017.1.0b1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
fraghalt
Aug 04, 2017 04:59
Why not reproducible, it is for me all the time and here you mentioned that you can reproduce it with a camera (Comment of Unity staff seant_unity, Aug 25, 2017):
https://forum.unity3d.com/threads/timeline-save-project-object-moved-away.483254/