Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0f3
Issue ID
900429
Regression
No
In Camera Preview using Deferred rendering mode, fog does not show up
While changing from Forward to Deferred rendering modes on camera you can see in the Camera preview that the fog is gone on Deferred mode, but in the Game window, the fog is there.
To reproduce:
1.Open attached project
2.Select Main Camera from the hierarchy
3.Make sure Forward rendering mode is selected
4.Observe in the Camera Preview that the fog can be seen
5.Change rendering mode from Forward to Deferred
Expected result: fog can be seen in Camera preview
Actual result: fog is not shown in Camera preview
Reproduced on: 5.5.2f1 5.6.0f3 2017.1.0b1
Notes: Could not check for regression in 5.4.x, Unity crashes.
Screen recording attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes
Add comment