Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
899553
Regression
Yes
Rebind no longer resets the Animator
Steps to reproduce:
1. Open attached project
2. Press A to start the animation
3. Press S to rebind the animation
Expected result: The animated object position and scale should be reset
Actual result: The animated object position and scale is not reset
Reproduced in: 2017.1.0b1, 5.6.0f3, 5.6.0b2, 5.6.0a2
Not reproduced in: 5.6.0a1, 5.5.3f1, 5.4.4p4
Regression since: 5.6.0a1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Zullar
Feb 06, 2018 00:46
2017.3.0f3
During Awake Animator.IsInitialized = false. After calling Animator.Rebind the Animator.isInitialized = false still.
fanki
May 08, 2017 15:50
it still happened in 5.6.0p4!