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Fixed in Unity 5.6.0f3



Found in


Issue ID




Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a Cloth component present

Graphics - General



Priority: 2Necessary for shipping a final release


Severity: 1Crash, freeze, data loss, work stops

Steps to reproduce:
1. Open attached project
2. Open scene crash.unity
3. Select the Plane game object
4. Attach the Cloth component to it
5. In the SkinnedMeshRenderer component, set the Mesh to 'None'
- Unity crashes at this point
- Setting the Mesh parameter to 'None' with no Cloth component does not cause a crash

Reproduced in: 2017.1.0a6, 5.6.0f3, 5.6.0a1
Not reproduced in 5.5.3f1, 5.4.4p4

Regression since: 5.6.0a1

Verified with 2017.1.0b2 version

Comments (2)

  1. D4b5cac4aea44b5db5f4f6878c21a597?d=mm


    Jun 01, 2017 14:18

    I confirm, this steps still invoke crash. Impossible to work with cloth component, unity all time crashes in different points.
    Unity 5.6.1f1 (64-bit)

  2. 2e9620ca820c6afce61dac5715355672?d=mm


    May 01, 2017 05:06

    It still exists in 5.6.0p3 (it's the latest patch atm)
    Why did you mark it as fixed?

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