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[URP] 2D Light gets culled when one light is using 2 Target Sorting Laye...
How to reproduce:1. Open the attached "1328012_Repro" project2. Open the "Test" Scene3. In the Scene view move the Camera so only on... Read more
TextMeshPro underlay does not render correctly when loading the font and...
How to reproduce:1. Open the attached project2. Click Play3. Observe the Game View Expected result: You can see the underlay complet... Read more
GradientEditor window gradient field becomes gray on hover
Steps to Reproduce:1. Create a new project2. In Hierarchy, Right-click > Effects > Particle System3. In Inspector, click on St... Read more
Editor performance in the Scene View regressed drastically when multi se...
How to reproduce:1. Open the attached project "Repro 3d"2. Open the "Repro scene"3. In the Hierarchy's select all of the objects4. O... Read more
Frame is flipped upside down when using AttachmentDescriptor.ConfigureRe...
Reproduction steps:1. Open the attached project "MSAA_Flip_Bug"2. Select the "Default-Renderer" in the project window3. In the Inspe... Read more
Events are not called in the order they were added when they are modifie...
How to reproduce:1. Open attached project "InputSystemBug.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Press Spacebar5. Obser... Read more
Mathf.LerpAngle results doesn't respect rotation direction
Reproduction steps:1. Open the attached project ("LerpAngleTestCases.zip")2. Open the Test Runner window (Window -> General ->... Read more
[Shadergraph] Resize bounds for blackboard and graph inspector are too s...
Doesn't happen on the SRP built into Version: 2021.2.0a13.1875Happens on Master (16cf93639d)Repro steps:1. Create a shadergraph2. Tr... Read more
[AR Foundation][ARKit] Problem with depth images when XRCpuImage.Convers...
When accessing depth images on the CPU from AR Foundation running on iOS, the images contain mostly invalid data when XRCpuImage.Tra... Read more
Nested Foldout Error in Lightmap Switcher when using Auto Showroom templ...
Reproduction steps:1. Open the Auto Showroom Template2. Select Showroom > LightmapSwitcher in the Hierarchy3. Expand Settings in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default