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Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
1
Found in
2019.4.18f1
2020.2.2f1
2020.3
2021.1.0a7
2021.2
Issue ID
1324978
Regression
Yes
Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block
How to reproduce:
1. Open user's attached project from "CrashTest 2020.2.2f1.zip"
2. Open Scene "CrashTestScene"
3. Add 2 objects as children under Prefab "Inner" which is under "Outer" in Hierarchy
4. Select Prefab "Inner" and click the "Crash Test" button in Inspector
5. Observe crash
Reproducible with: 2019.4.18f1, 2019.4.24f1, 2020.2.2f1, 2020.3.4f1, 2021.1.0a7, 2021.1.3f1, 2021.2.0a12
Not reproducible with: 2018.4.33f1, 2019.4.17f1, 2020.2.1f1, 2021.1.0a6
First lines of stack trace:
0x00007ff76b5f93d0 (Unity) BuildPrefabInstanceCorrespondingObjectMap
0x00007ff76b5f5343 (Unity) AddGameObjectsToPrefabAndConnect
0x00007ff76c0b7dd6 (Unity) PrefabUtility_CUSTOM_AddGameObjectsToPrefabAndConnect_Internal
0x000002042c54287d (Mono JIT Code) (wrapper managed-to-native) UnityEditor.PrefabUtility:AddGameObjectsToPrefabAndConnect_Internal (UnityEngine.GameObject[],UnityEngine.Object)
0x000002042c541f93 (Mono JIT Code) UnityEditor.PrefabUtility:AddGameObjectsToPrefabAndConnect
Note:
1. Crash occurs when applying more than one AddedObjectOverrides to it inside AssetDatabase.StartAssetEditing, works fine with one
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Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a3
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b9
Resolution Note (fix version 2021.1):
Fixed in 2021.1.22f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.19f1
Resolution Note (fix version 2019.4):
Fixed in Version 2019.4.31f1