Search Issue Tracker
Fix In Review for 2021.2.X
Planned for 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.0a21
2020.3.1f1
2021.1
2021.2
Issue ID
1326188
Regression
Yes
[Gizmos] Crash in mac editor when WheelCollider has parent rigidbody with zero scale (crash when changing prefab scale to zero)
Reproduction steps:
1. Open the user's attached project
2. Select "Bike" prefab in the scene "NeonCity"
3. Set its scale's x value to 0
Expected result: Scale's x value is changed to 0
Actual result: Editor crashes
Reproducible with: 2020.2.0a21, 2020.3.4f1, 2021.1.2f1, 2021.2.0a12
Not reproducible with: 2018.4.34f1, 2019.4.24f1, 2020.2.0a20
Stack trace:
#0 0x007fff206732c4 in _platform_memmove$VARIANT$Haswell
#1 0x0000010bf1fdb1 in AddPrimitivesImpl(GfxPrimitiveType, int, unsigned char const*, GizmoRenderMode)
#2 0x0000010bf14ce1 in DrawWireDisk(Vector3f const&, Vector3f const&, float)
#3 0x0000010ca4435d in DrawPrimitiveColliderGizmo(Object&, int, void*, Texture2D*, RectT<float>)
#4 0x0000010bf1c918 in GizmoManager::DrawActiveGizmos(dynamic_array<GizmoManager::ActiveGizmo, 0ul>&)
#5 0x0000010bf1cd5d in GizmoManager::DrawGizmos(GizmoSubset)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- [Physics] Character Joint jumps around when following Kinetic Rigidbody
- [macOS] There is no way to tell if you are running under Rosetta
- [AssetImport] Changing Graphics APIs in Android platform reimports most of the assets (textures, fonts, ...)
Add comment