Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
10.0.0-preview.27
Issue ID
1310239
Regression
Yes
Performance drop in empty Scene when project is built with HDRP
How to reproduce:
1. Open a new HDRP project
2. Create and open a new Scene
3. Disable VSync in the Quality Settings
4. Go to File -> Build Settings
5. Add the newly created Scene in the Build Settings
6. Press "Build And Run"
7. Observe the FPS in the Build with any FPS counter software
Expected result: 550~ FPS in the Build
Actual result: 350~ FPS in the Build
Reproducible with: 2020.2.0b5 (10.0.0-preview.27), 2020.3.2f1 (10.4.0), 2021.1.2f1 (11.0.0), 2021.2.0a12 (12.0.0)
Not reproducible with: 2019.4.24f1 (7.5.3), 2020.2.0b5 (9.0.0-preview.71)
Comments (1)
-
james_work
Jun 02, 2021 05:13
Reported as a bug via the bug-reporter [1331167], reproduced with 2020.3.3f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
Resolution Note:
This appears to be due to the over head of RenderGraph.
In 10.x.x you can still disable rendergraph in HDRP Default Settings and most of the difference you are experiencing should be mitigated. In the longer run we are already aware we need to optimize its overhead and the task is planned.