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Missing vertex function overload when using tesselation function in Surf...
When using a tessellation function, surface shaders will not allow the override of the custom vertex function which provides support... Read more
VideoPlayer does not play Video if url is set via script on WebGL
VideoPlayer on WebGL does not play Video if url is set via script. To reproduce: 1. Build and run attached project for on WebGL p... Read more
Polyworld component errors when creating poly terrain with daydream
To reproduce: 1. Import PolyWorld: Woodland Low Poly Toolkit package (https://www.assetstore.unity3d.com/en/#!/content/18572) 2. Op... Read more
Particle system subemitter does not always seem to spawn particles
To reproduce: 1. Open attached project. 2. Open scene: scene with six meteors 3. Press play 4. Observe how particles crashes into t... Read more
Particle System Crashes on InitialModule::Start when particle subemitter...
To reproduce: 1. Open attached project: "FallingMeteorCrash.zip" 2. Open scene: "BUG SCENE" 3. Press play. Crash! if not, repeat s... Read more
Enum not handled on editor Dock Area OnGUI when selecting game objects i...
To reproduce: 1. Open attached project. 2. Open scene: ENUM BUG REPRO 3. In hierarchy, expand go: Fire meteor P expand me. 4. Selec... Read more
Editor crashes on Animator.GetBehaviours
Steps to reproduce: 1. Download 873144_repro.zip and open "new" scene 2. Press play 3. Editor crashes Results: Editor crashes when... Read more
Crash in AudioMixer::CheckConsistency () when loading scene
To reproduce: 1. Open the attached project; 2. Load "DrinkMe" scene. Expected result: editor doesn't crash when loading "DrinkMe" ... Read more
[MetalEditor] GameView rendering broken and "GL.End requires material.Se...
DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor. Technically it's not a regression (since Metal ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened