Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4.24f1
2020.2.2f1
2021.1
2021.2
Issue ID
1310050
Regression
Yes
[DSPGraph] Audio stops after ~60 seconds when playing in the Editor mode
Reproduction steps:
1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.16/Simple DSPGraph examples/PlayClip/PlayClip scene
2. In the Hierarchy window, select PlayClip GameObject
3. In the Inspector, right-click on the Play Clip (Script) component and select Play Sound
4. Listen to the audio for up to ~60 seconds
Expected result: Audio is played
Actual result: Audio stops after ~60 seconds from the last time the Editor mode was entered
Reproducible with: 0.1.0-preview.13 - 0.1.0-preview.17 (2020.2.2f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a4)
Not reproducible with: 0.1.0-preview.13 (2019.4.20f1, 2020.2.1f1)
Could not test with: 2018.4.31f1 (could not downgrade)
Notes:
1. The 60 seconds starts ticking when Editor mode is started, not when Audio is started playing
2. When Play Sound is pressed after the Audio stops, the Audio will not be played
3. The Audio will be played for 60 seconds again, after entering the Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a12
Resolution Note (fix version 2021.1):
Fixed in 2021.1.3f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.9f1