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Deleting a GameObject hidden via hierarchy won't update visibility windo...
Steps to reproduce: 1. Create a GameObject (e.g. Cube) 2. Press the little eye icon in the "Hierarchy"-window to hide it. 3. Delete... Read more
[Android][Vulkan] Terrain with Draw Instanced enabled is not rendered on...
How to reproduce: 1. Open attached "TerrainNotRendered" project 2. Build&Run "SampleScene" to Android 3. Launch application Expecte... Read more
[Improved Prefabs] Errors occurs on selecting "No Overrides" when an ove...
Null reference exception occurs on selecting "No Overrides" option in override window after an override has been applied through ove... Read more
D3D12: device is lost and editor crashes, when a 3D or Array RenderTextu...
Steps to reproduce: 1. Download and open the attached project 2. Make sure D3D12 is set as the graphics API 3. Open Scene "Sample Sc... Read more
[Terrain] Brush is always rendering and painting as square
The brush is always rendering and generating heightmaps, textures, and details in square shape Steps to Repro: 1. Create a new or o... Read more
[Improved Prefabs] ArgumentException raises when user tries to use "Open...
Steps: 1. Add GameObject to the Hierarchy 2. Add 3D model with children to that GameObject 3. Make a prefab asset out of it 4. Expan... Read more
Specific fbx model when imported in unity does not support the import co...
How to reproduce: 1. Open attached project (Project1.zip) 2. Add AniTest100 Model to the Scene Actual results: Models and Animation... Read more
[Mac] Particle missing texture reference because of a compilation error ...
When opening the attached project, created in Windows 10, on other platforms (macOS, Linux) textures on some prefabs unlink. Steps ... Read more
[IL2CPP] NotSupportedException is thrown when using System.Type.GetCusto...
Repro steps: 1. Open user attached project 2. Make sure “Development Build” is checked 3. Build and Run 4. Play 5. Check the player ... Read more
[Lights] Particle bounce GI changes don't update until the scene is rest...
Repro steps: - Open SampleScene from the attached project - Select the Point Light in the scene and drag its indirect multiplier - ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project