Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
1
Found in
2019.4
2019.4.18f1
2020.2
2021.1
Issue ID
1309607
Regression
Yes
Linux Editor throws "X Server took longer than x miliseconds to respond to SetGtkWindowSizeAndPosition" error after opening
How to reproduce:
1. Create a new project
2. Observe the error in the Console window
Reproducible with: 2019.4.20f1, 2020.2.0b10, 2020.2.3f1, 2021.1.0b5
Not reproducible with: 2018.4.31f1, 2020.2.0b9, 2021.2.0a4
Notes:
1. Reproducible on Ubuntu 18.04
2. Not reproducible on Windows 10
3. The error doesn't reproduce consistently and due to the fact an exact regression version couldn't be found and the not reproducible versions may not be fully accurate
4. If there is no error in the Console window after the Editor opens, mousing over the View/Hand Tool in the top left of the Editor to show the tooltip may reproduce the issue
-
MostHated
Oct 01, 2021 00:17
While trying to diagnose why I can't open editor windows, I came across this, just wanted to confirm it on 2020.3.19f1
It can be seen here, as it looks like I can't attach an image or post a direct link.
i.imgur .com/nlNUIMX.png -
codeviki
Mar 19, 2021 00:43
I can also confirm this is fixed in Fixed in 2021.2.X alpha, and Unity is awesome again. And this is on Ubuntu 20.04
-
codeviki
Mar 18, 2021 23:37
Hello,
Is there an ETA when this will be fixed in 2019.4.X, 2020.3.X, 2021.1.X, currently those versions have become un-usable. I am using road architect which tries to open a window to added objects, but that window would not open thus rendering road architect useless. Error below
X server took longer than 2004 milliseconds to respond to ShowGtkWidget.
UnityEditor.EditorWindow:GetWindow<GSDWizard> ()
GSDSplineNEditor:DoExtAndEdgeOverview () (at Assets/RoadArchitect/Editor/GSDSplineNEditor.cs:617)
GSDSplineNEditor:OnInspectorGUI () (at Assets/RoadArchitect/Editor/GSDSplineNEditor.cs:463)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException
Resolution Note (fix version 2021.2):
Converted "X11 did not respond within x milliseconds" error to a logged warning.
Fixed in 2021.2.0a6
Resolution Note (fix version 2021.1):
Fixed in 2021.1.1f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.3f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.24f1