Search Issue Tracker
Fixed in 1.3.X
Votes
1
Found in [Package]
1.1.0-preview.1
Issue ID
1311018
Regression
No
UGUI Toggle malfunctions when "Simulated Touch Input from Mouse or Pen" is enabled
Reproduction steps:
1. Open attached project "Input System Mouse Click.zip" and scene "SampleScene"
2. In Input Debugger window, enable Options -> Simulated Touch Input from Mouse or Pen
3. Enter Play Mode
4. In Game View, click the checkbox in the top left corner of the screen three times
5. Move the cursor around and repeat step 3
Expected result: Toggle switches state after every mouse click
Actual result: Toggle doesn't switch state from the first click after the cursor has moved
Reproducible with: 1.1.0-preview.1 (2019.4.20f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a4)
Could not test with: 2018.4.31f1 (compilation errors), 1.1.0-preview.2 ("Pointer should have exited all objects before being removed" error, Case: 1190150)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected
Resolution Note (fix version 1.3):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1449